MeYay AI

The Vanishing at Bellweather House

Investigate a locked-room disappearance: pick three clues, then decide what to tell the constable.

V2 · 0:13 demoPlay

Full screenV2 · 16 KB · one HTML file

Prompt

Build a short interactive mystery1 What it does with meaningful choices4 What must happen, three endings and a restart button4 What must happen.

Exactly as it was typed.

  1. What it doesWhat it is, and how long.
  2. Who it’s forThis prompt leaves “who it’s for” to the AI.
  3. How it should feelThis prompt leaves “how it should feel” to the AI.
  4. What must happenChoices that change what happens. How it can finish, and a way to play again.

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What this teaches

Ask for choices that matter and a number of endings, and the story keeps track of what you did.

  • "meaningful choices" makes the clues you gather decide how it ends.
  • "three endings and a restart button" asks for ways to finish and a way to play again; here the three final choices lead to four endings.
  • The change adds a way back to the last choice, so a player can try another ending without starting over.

Changes

Let players revisit the last choice before starting over.

Change request · V1 → V2

BeforeAfter

What changed

  • After an ending, Revisit the last choice takes you back to the final decision with your clues kept.
  • From there you can pick another ending.

What stayed: The investigation, the clues and the endings are the same as before.

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Try a change

Each one starts your own draft in the Studio. Nothing is built until you press Build.

How it was made

  • V1 Built on Oct 14, 2026 · Direct · Verified on the first try · 160 s · Tested on desktop and phone · 1 AI Credit
  • V2 Changed on Oct 14, 2026 · Verified on the first try · 281 s · Tested on desktop and phone · one change, no AI Credits

Known limitations

  • There is one mystery, and each playthrough has four steps.
  • It has four endings, not the three asked for: presenting the evidence ends one of two ways, depending on the clues you found.
  • At the final decision, the heading still shows the last clue you looked at.
  • Starting the investigation does not move keyboard focus into the story; press Tab to reach the choices.
  • Nothing is saved: closing the page starts the story again.

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