Crate Pusher
Push every crate onto a target in three small Sokoban levels, with Undo and Restart.
V2 · 0:12 demoPlay
Full screenV2 · 17 KB · one HTML file
Prompt
Build a small Sokoban puzzle with three levels1 What it does, keyboard and on-screen controls4 What must happen, Undo and Restart4 What must happen.Exactly as it was typed.
- What it doesWhat kind of game, and how much of it.
- Who it’s forThis prompt leaves “who it’s for” to the AI.
- How it should feelThis prompt leaves “how it should feel” to the AI.
- What must happenHow you play it, on a computer and a phone. Ways to take back a move or start the level again.
What this teaches
Name the puzzle, the number of levels and the controls, and the game builds each one.
- "a small Sokoban puzzle" names a known kind of game in two words.
- "three levels" sets how much there is to play.
- "keyboard and on-screen controls, Undo and Restart" lists every way to play and to recover from a mistake.
Changes
Add a move counter and a clear explanation of the goal.Change request · V1 → V2
What changed
- A line under the board explains the goal: push every box onto a target; boxes can be pushed but not pulled.
- The move counter, already there, is now read out by screen readers as it changes.
What stayed: The three levels, the controls, Undo and Restart work as before.
Try a change
Each one starts your own draft in the Studio. Nothing is built until you press Build.
How it was made
- V1 Built on Oct 14, 2026 · Direct · Verified on the second try · 149 s · Tested on desktop and phone · 1 AI Credit
- V2 Changed on Oct 14, 2026 · Verified on the first try · 63 s · Tested on desktop and phone · one change, no AI Credits
Known limitations
- The three levels are small and quick to solve.
- Progress is not kept: closing the page starts again at level 1.
- On screens between about 620 and 740 pixels wide, a small tablet for example, the right edge of the board is cut off.